The Fugitive Challenge :
Rules of Engagement

 

– Game Mode: Permadeath on Extreme Difficulty with settings locked

– No Cheating: (duping, glitching or save-scumming)

– Starter-ship is off limits (has been bugged)*

– Can not follow storylines (incl. can not use resources from story lines)

– Disable Tutorial Only way to get the Warpdrive Blueprint

– Avoid the Galactic Network – Can not land or interact with:

– Normal Space Stations are off limits

– Trading Posts

– Planetary Archives

– Inhabited Buildings (outposts, observatories, shelters, transmission towers, facilities, etc)

– Galactic trade terminals

– Freighters (Can not own or land in)

– The Anomaly is compromised – Ariadne’s Imposter has spies everywhere (can not visit or use).

– If you make a mistake or break a rule: You have to scrap your ship and everything in it and also scrap the items you got for scrapping it.

 

Allowed Interactions:

– Outlaw trading – Pilots who land near me

 

– Outlaw Space Stations – Traffic in and out is only possible with a Solar Ship!

– Abandoned buildings can be accessed and used – only when all eggs are removed.

– Can only build bases in Pirate and Abandoned Systems and must be in a Cave

– Mission: Under a Rebel Star can be started and used to reach a Outlaw System, but rules still apply

– Uploading Discoveries to NMS Servers is not considered part of the Galactic Network

– Can use a Portal to speed up travel to galaxy center – but you need to collect 8 of the 16 glyphs before you can use them.

– Can Land in Abandoned System Stations, but can only land once in them and have to leave the galaxy immediately after leaving the Station.

– You are obliged to leave a Pirate System  immediately after Attacking Freighters and Frigates.

* The Starter ship is completely of limits! But to avoid having the Starter ship in your List for the whole run, you can Exchange it with a Crashed ship you find. That way you do not earn any Units from it.

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